Shoutbox
gotta say Vanguard all the way... 5 guns, all clustered within the nose will be devastating to what it hits, plus it has living quarters
Gladius, nimble as fuck, short range, Gladius, long range dual shield gennies, heavy armor. Death cannon in the nose.
torn between gladius and vanguard yes I know they are very different ships BUT i like em both
Well put. Also I think the Retaliator would serve our organization better in the long run.
Insurance is not going to be a huge money sink Clown. Get the ship you love, and don't sweat LTI. They are completely different ships, and we will get some Vanguards in game for escort duty.
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News

SXSW Trailer

Around the Verse: Episode 36

2015 Pax East Presentation with FPS and Zero G Arena footage.

[=]H[=] CubCadet1972 a It does, indeed. I can't be more hyped.
[=]H[=] sidjjj a That trailer looks epic.

‘Star Citizen’ Hires ‘God Of War Ascension’ Director To Work On Single Player Campaign

 

http://au.ibtimes.com/star-citizen-hires-god-war-ascension-director-work-single-player-campaign-1426607

"God of War" director Todd Papy has joined Foundry 42, a relatively new Manchester-based studio founded by “Star Citizen” director Chris Roberts’ brother, Erin. Papy takes on the role of design director and will help oversee completion of the “Wing Commander”-esque single-player portion of “Star Citizen.”

News of the hire comes via Papy’s own Twitter account. The ex-Sony Santa Monica and Crytek vet sent a tweet to followers stating he was looking forward to working with the team at Foundry 42.

“Well, it is time I came out of my Twitter hiatus. Got a new job, excited to be part of a great team and working on SC,” he said.

The new position makes sense given Papy’s history working on single-player, narrative driven games. A story by Develop from June of 2014 indicates that the Foundry 42 team is hard at work on a single-player, story-focused “Star Citizen” expansion module, which bears the name; “Squadron 42.”

At the time, Roberts’ stated that his goal was to keep the new team under 50 employees in an attempt to retain a familial atmosphere. He added that even after the completion of the “Squadron 42” story module, the team would be kept busy supporting the “Persistent Universe” module and creating new “Star Citizen” content for years to come.

Gamespot notes that Papy left “God of War” developer Sony Santa Monica in late 2013 to join Frankfurt-based developer Crytek as a game director. The studio experienced a raft of severe financial problems in mid-2014. These troubles, documented by Eurogamer led to reports of staff being unpaid for months and the apparent cancellation of a sequel to Xbox One launch title, “Ryse: Son of Rome.”

As previously reported, game director Chris Roberts expects the various modules, which make up the greater “Star Citizen” experience to start coming together in the coming months. Recent reports indicate the game’s crowd-funding campaign has passed the $74M mark and shows no signs of slowing down. The “Squadron 42” module is currently scheduled to launch this fall, while the “Persistent Universe” module is penned for late 2015. A full commercial release is expected sometime in 2016.

This article has been updated to fix an inaccuracy in reference to the Foundry 42 studio name.

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In September 2014 Valve released the Steam Discovery Update, which aimed to help users filter through the glut of new releases with improved personalized recommendations and Steam Curators, individuals or groups you can follow for more g...
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